Returns the convex hull of the given geometry. The convex hull of a single point is the point itself, the convex hull of collinear points is a line, and the convex hull of everything else is a polygon. Note that a degenerate polygon with all vertices on the same line will result in a line segment.
Usage | Returns | Polygon.convexHull(maxError, proj) | Geometry |
Argument | Type | Details | this: geometry | Geometry | Calculates the convex hull of this geometry. |
maxError | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |
proj | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |
Examples
Code Editor (JavaScript)
// Define a Polygon object.
var polygon = ee.Geometry.Polygon(
[[[-122.092, 37.424],
[-122.086, 37.418],
[-122.079, 37.425],
[-122.085, 37.423]]]);
// Apply the convexHull method to the Polygon object.
var polygonConvexHull = polygon.convexHull({'maxError': 1});
// Print the result to the console.
print('polygon.convexHull(...) =', polygonConvexHull);
// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(polygon,
{'color': 'black'},
'Geometry [black]: polygon');
Map.addLayer(polygonConvexHull,
{'color': 'red'},
'Result [red]: polygon.convexHull');