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Returns the point on the right input that is nearest to the left input. If either input is empty, null is returned. If both inputs are unbounded, an arbitrary point is returned. If one input is unbounded, an arbitrary point in the bounded input is returned.
Usage
Returns
BBox.closestPoint(right, maxError, proj)
Object
Argument
Type
Details
this: left
Geometry
The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-23 UTC."],[[["\u003cp\u003eFinds the nearest point within the \u003ccode\u003eright\u003c/code\u003e geometry to the \u003ccode\u003eleft\u003c/code\u003e geometry.\u003c/p\u003e\n"],["\u003cp\u003eReturns \u003ccode\u003enull\u003c/code\u003e if either input geometry is empty.\u003c/p\u003e\n"],["\u003cp\u003eIf only one input is unbounded, returns an arbitrary point from the bounded input.\u003c/p\u003e\n"],["\u003cp\u003eUtilizes optional \u003ccode\u003emaxError\u003c/code\u003e for reprojection tolerance and \u003ccode\u003eproj\u003c/code\u003e to define the projection system.\u003c/p\u003e\n"]]],["The function `BBox.closestPoint` finds the point on the `right` geometry closest to the `left` geometry. It returns this closest point as an object. Null is returned if either input is empty. Unbounded inputs result in arbitrary point returns. The operation uses optional `maxError` and `proj` parameters, which define error tolerance and projection type, respectively. By default the projection is spherical, and distance is measured in meters.\n"],null,["# ee.Geometry.BBox.closestPoint\n\nReturns the point on the right input that is nearest to the left input. If either input is empty, null is returned. If both inputs are unbounded, an arbitrary point is returned. If one input is unbounded, an arbitrary point in the bounded input is returned.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|-----------------------------------------------------|---------|\n| BBox.closestPoint`(right, `*maxError* `, `*proj*`)` | Object |\n\n| Argument | Type | Details |\n|--------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `left` | Geometry | The geometry used as the left operand of the operation. |\n| `right` | Geometry | The geometry used as the right operand of the operation. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |"]]