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[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["\u003cp\u003e\u003ccode\u003eee.Algorithms.ObjectType()\u003c/code\u003e returns a string that represents the type of a given Earth Engine object.\u003c/p\u003e\n"],["\u003cp\u003eIt accepts a single argument, the object whose type you want to determine.\u003c/p\u003e\n"],["\u003cp\u003eThis function can be applied to primitive types (like numbers and strings), Earth Engine objects (like ee.Number and ee.String), and even properties within ee.Feature or ee.Image objects.\u003c/p\u003e\n"],["\u003cp\u003eExamples demonstrate how to use this function in JavaScript and Python to obtain the object types.\u003c/p\u003e\n"]]],["`ee.Algorithms.ObjectType(value)` determines the data type of an object, returning it as a string. The function accepts an object as input (`value`). It can identify types like \"Integer,\" \"String,\" and \"List.\" It's also applicable to properties within `ee.Image` or `ee.Feature` objects, such as retrieving the type of a feature's integer attribute, which is \"Integer\" or retrieving the type of a feature's `int8` attribute which is \"Long\".\n"],null,["# ee.Algorithms.ObjectType\n\nReturns a string representing the type of the given object.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|---------------------------------------|---------|\n| `ee.Algorithms.ObjectType(`*value*`)` | String |\n\n| Argument | Type | Details |\n|----------|-----------------------|--------------------------------|\n| `value` | Object, default: null | The object to get the type of. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\nprint(ee.Algorithms.ObjectType(1)); // The string \"Integer\"\nprint(ee.Algorithms.ObjectType(ee.Number(1))); // The string \"Integer\"\nprint(ee.Algorithms.ObjectType(ee.String('a string'))); // The string \"String\"\nprint(ee.Algorithms.ObjectType(ee.List([1, 'a string']))); // The string \"List\"\n\n// ee.Algorithms.ObjectType can be used to get the type of properties\n// of ee.Image or ee.Feature objects.\nvar feature = ee.Feature(\n null, // No need for geometry in this example.\n {\n 'int': 42,\n 'int8': ee.Number(-3).int8(),\n });\n\n// The string \"Integer\"\nprint('int:', ee.Algorithms.ObjectType(feature.get('int')));\n// The string \"Long\"\nprint('int8:', ee.Algorithms.ObjectType(feature.get('int8')));\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\nprint(ee.Algorithms.ObjectType(ee.Number(1)).getInfo()) # The string \"Integer\"\nprint(\n ee.Algorithms.ObjectType(ee.String('a string')).getInfo()\n) # The string \"String\"\nprint(\n ee.Algorithms.ObjectType(ee.List([1, 'a string'])).getInfo()\n) # The string \"List\"\n\n# ee.Algorithms.ObjectType can be used to get the type of properties\n# of ee.Image or ee.Feature objects.\nfeature = ee.Feature(\n None, # No need for geometry in this example.\n {\n 'int': 42,\n 'int8': ee.Number(-3).int8(),\n }\n)\n\n# The string \"Integer\"\nprint('int:', ee.Algorithms.ObjectType(feature.get('int')).getInfo())\n# The string \"Long\"\nprint('int8:', ee.Algorithms.ObjectType(feature.get('int8')).getInfo())\n```"]]