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The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["The `intersection` method returns a Geometry representing the shared area between two geometries."],["It takes a Geometry as the `right` operand, an optional `maxError` for reprojection tolerance, and an optional `proj` for specifying the projection."],["The operation is performed in a spherical coordinate system with linear distances in meters on the sphere if no projection is specified."],["This method can be used with MultiLineString geometries to find their intersection with other geometries like BBoxes."]]],["The `intersection` method computes the geometric intersection between two geometries. It takes a `right` geometry as input, and optionally `maxError` for reprojection tolerance, and `proj` for a specific projection. The method is used by calling it on a `MultiLineString` object, and outputs the intersection as a `Geometry` object. Examples demonstrate defining geometries, applying the `intersection` method, printing results, and visualizing the original geometries and the resulting intersection on a map.\n"]]