AI-generated Key Takeaways
-
The
dissolve
method returns the union of a geometry, leaving single geometries untouched and unioning multi geometries. -
The
dissolve
method takes optionalmaxError
andproj
arguments to control reprojection and the coordinate system for the union operation. -
The method can be used with
ee.Geometry.Rectangle
objects in both JavaScript and Python.
Usage | Returns |
---|---|
Rectangle.dissolve(maxError, proj) | Geometry |
Argument | Type | Details |
---|---|---|
this: geometry | Geometry | The geometry to union. |
maxError | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |
proj | Projection, default: null | If specified, the union will be performed in this projection. Otherwise it will be performed in a spherical coordinate system. |
Examples
Code Editor (JavaScript)
// Define a Rectangle object. var rectangle = ee.Geometry.Rectangle(-122.09, 37.42, -122.08, 37.43); // Apply the dissolve method to the Rectangle object. var rectangleDissolve = rectangle.dissolve({'maxError': 1}); // Print the result to the console. print('rectangle.dissolve(...) =', rectangleDissolve); // Display relevant geometries on the map. Map.setCenter(-122.085, 37.422, 15); Map.addLayer(rectangle, {'color': 'black'}, 'Geometry [black]: rectangle'); Map.addLayer(rectangleDissolve, {'color': 'red'}, 'Result [red]: rectangle.dissolve');
import ee import geemap.core as geemap
Colab (Python)
# Define a Rectangle object. rectangle = ee.Geometry.Rectangle(-122.09, 37.42, -122.08, 37.43) # Apply the dissolve method to the Rectangle object. rectangle_dissolve = rectangle.dissolve(maxError=1) # Print the result. display('rectangle.dissolve(...) =', rectangle_dissolve) # Display relevant geometries on the map. m = geemap.Map() m.set_center(-122.085, 37.422, 15) m.add_layer(rectangle, {'color': 'black'}, 'Geometry [black]: rectangle') m.add_layer( rectangle_dissolve, {'color': 'red'}, 'Result [red]: rectangle.dissolve' ) m