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[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["\u003cp\u003e\u003ccode\u003edissolve()\u003c/code\u003e returns the geometric union of the input geometry, primarily useful for merging MultiGeometries into single geometries.\u003c/p\u003e\n"],["\u003cp\u003eIt accepts optional \u003ccode\u003emaxError\u003c/code\u003e and \u003ccode\u003eproj\u003c/code\u003e parameters for controlling reprojection during the union process.\u003c/p\u003e\n"],["\u003cp\u003eWhen applied to single geometries like Rectangles, \u003ccode\u003edissolve()\u003c/code\u003e typically returns the original geometry unchanged.\u003c/p\u003e\n"],["\u003cp\u003eThis method is valuable for simplifying complex geometries by combining their constituent parts.\u003c/p\u003e\n"]]],["The `dissolve` method unions geometries, leaving single geometries unchanged and operating on multi-geometries. It requires a geometry as input and returns a new geometry. Optional arguments include `maxError`, which sets the tolerated reprojection error, and `proj`, which defines the projection for the union operation. The examples demonstrate dissolving a rectangle in JavaScript and Python, showcasing how to apply the method, display results, and utilize optional parameters.\n"],null,["# ee.Geometry.Rectangle.dissolve\n\nReturns the union of the geometry. This leaves single geometries untouched, and unions multi geometries.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|-----------------------------------------------|----------|\n| Rectangle.dissolve`(`*maxError* `, `*proj*`)` | Geometry |\n\n| Argument | Type | Details |\n|------------------|----------------------------|--------------------------------------------------------------------------------------------------------------------------------|\n| this: `geometry` | Geometry | The geometry to union. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | If specified, the union will be performed in this projection. Otherwise it will be performed in a spherical coordinate system. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a Rectangle object.\nvar rectangle = ee.Geometry.Rectangle(-122.09, 37.42, -122.08, 37.43);\n\n// Apply the dissolve method to the Rectangle object.\nvar rectangleDissolve = rectangle.dissolve({'maxError': 1});\n\n// Print the result to the console.\nprint('rectangle.dissolve(...) =', rectangleDissolve);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(rectangle,\n {'color': 'black'},\n 'Geometry [black]: rectangle');\nMap.addLayer(rectangleDissolve,\n {'color': 'red'},\n 'Result [red]: rectangle.dissolve');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a Rectangle object.\nrectangle = ee.Geometry.Rectangle(-122.09, 37.42, -122.08, 37.43)\n\n# Apply the dissolve method to the Rectangle object.\nrectangle_dissolve = rectangle.dissolve(maxError=1)\n\n# Print the result.\ndisplay('rectangle.dissolve(...) =', rectangle_dissolve)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(rectangle, {'color': 'black'}, 'Geometry [black]: rectangle')\nm.add_layer(\n rectangle_dissolve, {'color': 'red'}, 'Result [red]: rectangle.dissolve'\n)\nm\n```"]]