Returns true iff the geometries intersect.
Usage | Returns |
---|---|
LinearRing.intersects(right, maxError, proj) | Boolean |
Argument | Type | Details |
---|---|---|
this: left | Geometry | The geometry used as the left operand of the operation. |
right | Geometry | The geometry used as the right operand of the operation. |
maxError | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |
proj | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |
Examples
Code Editor (JavaScript)
// Define a LinearRing object. var linearRing = ee.Geometry.LinearRing( [[-122.091, 37.420], [-122.085, 37.422], [-122.080, 37.430]]); // Define other inputs. var inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425); // Apply the intersects method to the LinearRing object. var linearRingIntersects = linearRing.intersects({'right': inputGeom, 'maxError': 1}); // Print the result to the console. print('linearRing.intersects(...) =', linearRingIntersects); // Display relevant geometries on the map. Map.setCenter(-122.085, 37.422, 15); Map.addLayer(linearRing, {'color': 'black'}, 'Geometry [black]: linearRing'); Map.addLayer(inputGeom, {'color': 'blue'}, 'Parameter [blue]: inputGeom');