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Returns true if and only if the geometries intersect.
Usage
Returns
BBox.intersects(right, maxError, proj)
Boolean
Argument
Type
Details
this: left
Geometry
The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-12-06 UTC."],[[["\u003cp\u003e\u003ccode\u003eintersects()\u003c/code\u003e determines if two geometries share any portion of space, returning true if they overlap or touch and false otherwise.\u003c/p\u003e\n"],["\u003cp\u003eIt's applicable to \u003ccode\u003eee.Geometry.BBox\u003c/code\u003e objects and accepts a second geometry (\u003ccode\u003eright\u003c/code\u003e) for comparison.\u003c/p\u003e\n"],["\u003cp\u003eOptional parameters include \u003ccode\u003emaxError\u003c/code\u003e for reprojection tolerance and \u003ccode\u003eproj\u003c/code\u003e to specify the projection for the operation.\u003c/p\u003e\n"],["\u003cp\u003eThe result is a boolean value indicating whether the geometries intersect.\u003c/p\u003e\n"]]],["The `intersects` method checks if two geometries overlap, returning `true` if they do, and `false` otherwise. It takes a `right` geometry as an argument, alongside optional `maxError` and `proj` parameters to define error tolerance and projection. The method's left operand is the `this` geometry. Example usages are shown in JavaScript and Python, defining two geometries and using `intersects` to test for overlap, while printing and mapping the result.\n"],null,["# ee.Geometry.BBox.intersects\n\nReturns true if and only if the geometries intersect.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|---------------------------------------------------|---------|\n| BBox.intersects`(right, `*maxError* `, `*proj*`)` | Boolean |\n\n| Argument | Type | Details |\n|--------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `left` | Geometry | The geometry used as the left operand of the operation. |\n| `right` | Geometry | The geometry used as the right operand of the operation. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a BBox object.\nvar bBox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43);\n\n// Define other inputs.\nvar inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425);\n\n// Apply the intersects method to the BBox object.\nvar bBoxIntersects = bBox.intersects({'right': inputGeom, 'maxError': 1});\n\n// Print the result to the console.\nprint('bBox.intersects(...) =', bBoxIntersects);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(bBox,\n {'color': 'black'},\n 'Geometry [black]: bBox');\nMap.addLayer(inputGeom,\n {'color': 'blue'},\n 'Parameter [blue]: inputGeom');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a BBox object.\nbbox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43)\n\n# Define other inputs.\ninput_geom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425)\n\n# Apply the intersects method to the BBox object.\nbbox_intersects = bbox.intersects(right=input_geom, maxError=1)\n\n# Print the result.\ndisplay('bbox.intersects(...) =', bbox_intersects)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(bbox, {'color': 'black'}, 'Geometry [black]: bbox')\nm.add_layer(input_geom, {'color': 'blue'}, 'Parameter [blue]: input_geom')\nm\n```"]]