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[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["\u003cp\u003eReturns the union of the geometry, leaving single geometries untouched and uniting multi-geometries.\u003c/p\u003e\n"],["\u003cp\u003eAccepts optional \u003ccode\u003emaxError\u003c/code\u003e and \u003ccode\u003eproj\u003c/code\u003e parameters to control reprojection during the union operation.\u003c/p\u003e\n"],["\u003cp\u003eCan be applied to LinearRing geometries to dissolve them into a single geometry.\u003c/p\u003e\n"]]],["The `dissolve` method unions geometries, leaving single geometries unchanged and handling multi-geometries. It takes an optional `maxError` argument, controlling reprojection error tolerance, and a `proj` argument to specify the output projection, defaulting to spherical. The method is applied to a geometry object (`LinearRing` in the examples). It is shown in both javascript and python examples, with visual output of before and after on a map.\n"],null,[]]