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ee.Geometry.Point.geodesic
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Page Summary
Setting geodesic to false results in straight edges in the projection, while setting it to true results in edges curved to follow the shortest path on Earth's surface.
The Point.geodesic() method returns a Boolean value.
The Point.geodesic() method can be applied to a Point object in both JavaScript and Python.
If false, edges are straight in the projection. If true, edges are curved to follow the shortest path on the surface of the Earth.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[],["The `geodesic()` method, applicable to a `Point` geometry, determines if edges in a projection are straight or curved. It returns a boolean value. When `false`, edges are straight; when `true`, they curve, following the shortest path on Earth's surface. The examples define a `Point` object, apply the `geodesic()` method, and display the `Point` geometry on a map. The `geodesic` result is also output. The code is illustrated in both JavaScript and Python.\n"]]