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[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["\u003cp\u003eThe \u003ccode\u003egeodesic()\u003c/code\u003e method, available for Point geometries in Earth Engine, determines whether edges are rendered as straight lines or curved to follow the Earth's curvature.\u003c/p\u003e\n"],["\u003cp\u003eIt returns a boolean value: \u003ccode\u003etrue\u003c/code\u003e for curved (geodesic) edges and \u003ccode\u003efalse\u003c/code\u003e for straight edges in projections.\u003c/p\u003e\n"],["\u003cp\u003eUsage involves calling the method on a Point object (\u003ccode\u003epoint.geodesic()\u003c/code\u003e), which inherently defaults to \u003ccode\u003efalse\u003c/code\u003e unless otherwise specified.\u003c/p\u003e\n"],["\u003cp\u003eProvided examples showcase the implementation of this method in both JavaScript and Python environments within the Earth Engine Code Editor and Google Colab.\u003c/p\u003e\n"]]],["The `geodesic()` method, applicable to a `Point` geometry, determines if edges in a projection are straight or curved. It returns a boolean value. When `false`, edges are straight; when `true`, they curve, following the shortest path on Earth's surface. The examples define a `Point` object, apply the `geodesic()` method, and display the `Point` geometry on a map. The `geodesic` result is also output. The code is illustrated in both JavaScript and Python.\n"],null,[]]