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[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-12-06 UTC."],[[["\u003cp\u003e\u003ccode\u003eArray.neq()\u003c/code\u003e is an Earth Engine function that performs an element-wise comparison of two arrays, returning 1 if the corresponding elements are not equal and 0 if they are equal.\u003c/p\u003e\n"],["\u003cp\u003eThe function takes two arguments: \u003ccode\u003eleft\u003c/code\u003e (the first array) and \u003ccode\u003eright\u003c/code\u003e (the second array), and it returns a new array with the comparison results.\u003c/p\u003e\n"],["\u003cp\u003eIt's essential to be aware of data types when using \u003ccode\u003eneq()\u003c/code\u003e, as comparisons between different data types (e.g., float and double) might yield unexpected results due to floating-point representation.\u003c/p\u003e\n"],["\u003cp\u003eThe function returns an empty array (\u003ccode\u003e[]\u003c/code\u003e) if either input array is empty.\u003c/p\u003e\n"]]],[],null,["On an element-wise basis, returns 1 if and only if the first value is not equal to the second.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|--------------------|---------|\n| Array.neq`(right)` | Array |\n\n| Argument | Type | Details |\n|--------------|-------|-----------------------|\n| this: `left` | Array | The left-hand value. |\n| `right` | Array | The right-hand value. |\n\nExamples\n\nCode Editor (JavaScript) \n\n```javascript\nvar empty = ee.Array([], ee.PixelType.int8());\nprint(empty.neq(empty)); // []\n\nprint(ee.Array([0]).neq(ee.Array([1]))); // 1\nprint(ee.Array([1]).neq(ee.Array([1]))); // 0\n\nprint(ee.Array([1.1]).neq(ee.Array([1.1]))); // 0\nprint(ee.Array([1.1]).float().neq(ee.Array([1.1]))); // 1\nprint(ee.Array([1.1]).double().neq(ee.Array([1.1]))); // 0\n\nprint(ee.Array([1]).int8().neq(ee.Array([1]))); // 0\nprint(ee.Array([1]).int8().neq(ee.Array([1]).int32())); // 0\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\nColab (Python) \n\n```python\nempty = ee.Array([], ee.PixelType.int8())\ndisplay(empty.neq(empty)) # []\n\ndisplay(ee.Array([0]).neq(ee.Array([1]))); # 1\ndisplay(ee.Array([1]).neq(ee.Array([1]))); # 0\n\ndisplay(ee.Array([1.1]).neq(ee.Array([1.1]))) # 0\ndisplay(ee.Array([1.1]).float().neq(ee.Array([1.1]))) # 1\ndisplay(ee.Array([1.1]).double().neq(ee.Array([1.1]))) # 0\n\ndisplay(ee.Array([1]).int8().neq(ee.Array([1]))) # 0\ndisplay(ee.Array([1]).int8().neq(ee.Array([1]).int32())) # 0\n```"]]