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Returns the intersection of the two geometries.
Usage
Returns
BBox.intersection(right, maxError, proj)
Geometry
Argument
Type
Details
this: left
Geometry
The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["`intersection` returns a Geometry representing the shared area between two geometries."],["The operation can be performed using a specified projection or a default spherical coordinate system."],["An optional `maxError` parameter controls the tolerance for reprojection errors."],["The geometries used in the operation are referred to as `left` (the calling geometry) and `right` (the input geometry)."]]],["The `intersection` method computes the overlapping area between two geometries. It takes a `right` geometry as input, and optionally `maxError` and `proj` parameters for reprojection. The `left` geometry is the one that is calling the intersection method. The output is a new geometry representing the intersection. The examples show how to use this method in Javascript and Python, defining geometries, computing their intersection, and visualizing the original and resulting geometries.\n"]]