Announcement: All noncommercial projects registered to use Earth Engine before April 15, 2025 must verify noncommercial eligibility to maintain Earth Engine access.
Stay organized with collections
Save and categorize content based on your preferences.
Returns the intersection of the two geometries.
Usage
Returns
BBox.intersection(right, maxError, proj)
Geometry
Argument
Type
Details
this: left
Geometry
The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["\u003cp\u003e\u003ccode\u003eintersection\u003c/code\u003e returns a Geometry representing the shared area between two geometries.\u003c/p\u003e\n"],["\u003cp\u003eThe operation can be performed using a specified projection or a default spherical coordinate system.\u003c/p\u003e\n"],["\u003cp\u003eAn optional \u003ccode\u003emaxError\u003c/code\u003e parameter controls the tolerance for reprojection errors.\u003c/p\u003e\n"],["\u003cp\u003eThe geometries used in the operation are referred to as \u003ccode\u003eleft\u003c/code\u003e (the calling geometry) and \u003ccode\u003eright\u003c/code\u003e (the input geometry).\u003c/p\u003e\n"]]],["The `intersection` method computes the overlapping area between two geometries. It takes a `right` geometry as input, and optionally `maxError` and `proj` parameters for reprojection. The `left` geometry is the one that is calling the intersection method. The output is a new geometry representing the intersection. The examples show how to use this method in Javascript and Python, defining geometries, computing their intersection, and visualizing the original and resulting geometries.\n"],null,["Returns the intersection of the two geometries.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|-----------------------------------------------------|----------|\n| BBox.intersection`(right, `*maxError* `, `*proj*`)` | Geometry |\n\n| Argument | Type | Details |\n|--------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `left` | Geometry | The geometry used as the left operand of the operation. |\n| `right` | Geometry | The geometry used as the right operand of the operation. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |\n\nExamples\n\nCode Editor (JavaScript) \n\n```javascript\n// Define a BBox object.\nvar bBox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43);\n\n// Define other inputs.\nvar inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425);\n\n// Apply the intersection method to the BBox object.\nvar bBoxIntersection = bBox.intersection({'right': inputGeom, 'maxError': 1});\n\n// Print the result to the console.\nprint('bBox.intersection(...) =', bBoxIntersection);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(bBox,\n {'color': 'black'},\n 'Geometry [black]: bBox');\nMap.addLayer(inputGeom,\n {'color': 'blue'},\n 'Parameter [blue]: inputGeom');\nMap.addLayer(bBoxIntersection,\n {'color': 'red'},\n 'Result [red]: bBox.intersection');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\nColab (Python) \n\n```python\n# Define a BBox object.\nbbox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43)\n\n# Define other inputs.\ninput_geom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425)\n\n# Apply the intersection method to the BBox object.\nbbox_intersection = bbox.intersection(right=input_geom, maxError=1)\n\n# Print the result.\ndisplay('bbox.intersection(...) =', bbox_intersection)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(bbox, {'color': 'black'}, 'Geometry [black]: bbox')\nm.add_layer(input_geom, {'color': 'blue'}, 'Parameter [blue]: input_geom')\nm.add_layer(\n bbox_intersection, {'color': 'red'}, 'Result [red]: bbox.intersection'\n)\nm\n```"]]