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Returns the convex hull of the given geometry. The convex hull of a single point is the point itself, the convex hull of collinear points is a line, and the convex hull of everything else is a polygon. Note that a degenerate polygon with all vertices on the same line will result in a line segment.
Usage
Returns
Geometry.convexHull(maxError, proj)
Geometry
Argument
Type
Details
this: geometry
Geometry
Calculates the convex hull of this geometry.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-07-13 UTC."],[[["\u003cp\u003eReturns a Geometry representing the smallest convex Polygon that contains all the points in the input Geometry.\u003c/p\u003e\n"],["\u003cp\u003eAccepts an optional \u003ccode\u003emaxError\u003c/code\u003e parameter for reprojection tolerance and a \u003ccode\u003eproj\u003c/code\u003e parameter to specify the projection for the operation.\u003c/p\u003e\n"],["\u003cp\u003eIf the input is a single point, a line, or collinear points, the function returns the corresponding Geometry (point, line segment, or line, respectively).\u003c/p\u003e\n"],["\u003cp\u003eFor all other geometries, the result is a Polygon encompassing all input points, potentially degenerating into a line segment if all vertices are collinear.\u003c/p\u003e\n"]]],[],null,["# ee.Geometry.convexHull\n\nReturns the convex hull of the given geometry. The convex hull of a single point is the point itself, the convex hull of collinear points is a line, and the convex hull of everything else is a polygon. Note that a degenerate polygon with all vertices on the same line will result in a line segment.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|------------------------------------------------|----------|\n| Geometry.convexHull`(`*maxError* `, `*proj*`)` | Geometry |\n\n| Argument | Type | Details |\n|------------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `geometry` | Geometry | Calculates the convex hull of this geometry. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a Geometry object.\nvar geometry = ee.Geometry({\n 'type': 'Polygon',\n 'coordinates':\n [[[-122.081, 37.417],\n [-122.086, 37.421],\n [-122.084, 37.418],\n [-122.089, 37.416]]]\n});\n\n// Apply the convexHull method to the Geometry object.\nvar geometryConvexHull = geometry.convexHull({'maxError': 1});\n\n// Print the result to the console.\nprint('geometry.convexHull(...) =', geometryConvexHull);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(geometry,\n {'color': 'black'},\n 'Geometry [black]: geometry');\nMap.addLayer(geometryConvexHull,\n {'color': 'red'},\n 'Result [red]: geometry.convexHull');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a Geometry object.\ngeometry = ee.Geometry({\n 'type': 'Polygon',\n 'coordinates': [[\n [-122.081, 37.417],\n [-122.086, 37.421],\n [-122.084, 37.418],\n [-122.089, 37.416],\n ]],\n})\n\n# Apply the convexHull method to the Geometry object.\ngeometry_convex_hull = geometry.convexHull(maxError=1)\n\n# Print the result.\ndisplay('geometry.convexHull(...) =', geometry_convex_hull)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(geometry, {'color': 'black'}, 'Geometry [black]: geometry')\nm.add_layer(\n geometry_convex_hull, {'color': 'red'}, 'Result [red]: geometry.convexHull'\n)\nm\n```"]]