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[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eprojection()\u003c/code\u003e method returns the projection of a given geometry, such as a rectangle.\u003c/p\u003e\n"],["\u003cp\u003eThis method is useful for understanding the coordinate system and projection parameters of a geometry object in Earth Engine.\u003c/p\u003e\n"],["\u003cp\u003eThe examples provided demonstrate how to use the \u003ccode\u003eprojection()\u003c/code\u003e method in both JavaScript and Python for a rectangle geometry.\u003c/p\u003e\n"]]],["The `projection()` method, when applied to a geometry (like a Rectangle), returns the geometry's projection. In JavaScript and Python examples, a Rectangle is defined, and `projection()` is called on it, storing the projection result. The code then prints the projection to the console or display. Finally, the code displays the rectangle's location on a map. The method takes one argument: a `geometry` type named `this`.\n"],null,[]]