Returns the convex hull of the given geometry. The convex hull of a single point is the point itself, the convex hull of collinear points is a line, and the convex hull of everything else is a polygon. Note that a degenerate polygon with all vertices on the same line will result in a line segment.

BBox.convexHull(maxError, proj)Geometry
this: geometryGeometry

Calculates the convex hull of this geometry.

maxErrorErrorMargin, default: null

The maximum amount of error tolerated when performing any necessary reprojection.

projProjection, default: null

The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.


Code Editor (JavaScript)

// Define a BBox object.
var bBox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43);

// Apply the convexHull method to the BBox object.
var bBoxConvexHull = bBox.convexHull({'maxError': 1});

// Print the result to the console.
print('bBox.convexHull(...) =', bBoxConvexHull);

// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
             {'color': 'black'},
             'Geometry [black]: bBox');
             {'color': 'red'},
             'Result [red]: bBox.convexHull');