The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
distance
Float
The distance threshold. If a projection is specified, the distance is in units of that projected coordinate system, otherwise it is in meters.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
Examples
Code Editor (JavaScript)
// Define a Geometry object.
var geometry = ee.Geometry({
'type': 'Polygon',
'coordinates':
[[[-122.081, 37.417],
[-122.086, 37.421],
[-122.084, 37.418],
[-122.089, 37.416]]]
});
// Define other inputs.
var inputGeom = ee.Geometry.Point(-122.090, 37.423);
// Apply the withinDistance method to the Geometry object.
var geometryWithinDistance = geometry.withinDistance({'right': inputGeom, 'distance': 500, 'maxError': 1});
// Print the result to the console.
print('geometry.withinDistance(...) =', geometryWithinDistance);
// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(geometry,
{'color': 'black'},
'Geometry [black]: geometry');
Map.addLayer(inputGeom,
{'color': 'blue'},
'Parameter [blue]: inputGeom');