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ee.Terrain.hillshade
Restez organisé à l'aide des collections
Enregistrez et classez les contenus selon vos préférences.
Calcule un simple ombrage à partir d'un MNT.
Utilisation Renvoie ee.Terrain.hillshade(input, azimuth , elevation )Image
Argument Type Détails inputImage Image d'altitude, en mètres. azimuthFloat, valeur par défaut : 270 Azimut d'éclairement en degrés à partir du nord. elevationFlottant, par défaut : 45 Élévation de l'éclairage en degrés.
Exemples
Éditeur de code (JavaScript)
// Demonstrate ee.Terrain functions with single-image and collection DEMs.
// DEMs in Earth Engine are often distributed as single images per asset
// (e.g., NASA/NASADEM_HGT/001) or as collections of tiled images that need
// to be mosaicked (e.g., COPERNICUS/DEM/GLO30). Terrain analysis functions
// compute values based on neighboring pixels, so care must be taken to
// select and prepare DEM inputs appropriately.
// 1. Single DEM image asset.
// Assets like NASADEM are presented as single images covering large areas.
// They generally have a single projection and can be used in terrain analysis
// with no preprocessing.
var nasadem = ee . Image ( 'NASA/NASADEM_HGT/001' ). select ( 'elevation' );
// Calculate hillshade: grayscale values representing illumination.
var nasademHillshade = ee . Terrain . hillshade ( nasadem );
// Visualization parameters.
var elevationVis = {
min : 0.0 ,
max : 3000.0 ,
palette :
[ '333399' , '00a2e5' , '55dd77' , 'ffff99' , 'aa926b' , 'aa928d' , 'ffffff' ]
};
var hillshadeVis = { min : 150.0 , max : 255.0 };
// Display layers.
Map . setCenter ( - 121.603 , 47.702 , 9 );
Map . addLayer ( nasadem , elevationVis , 'NASADEM Elevation' , false );
Map . addLayer ( nasademHillshade , hillshadeVis , 'NASADEM Hillshade' );
// 2. Mosaicked DEM ImageCollection asset.
// In contrast to single-image assets like NASADEM, some DEMs like GLO30 are
// provided as a collection of images that need to be mosaicked before use.
// We use this mosaicked DEM for the terrain calculations below.
var glo30collection = ee . ImageCollection ( 'COPERNICUS/DEM/GLO30' );
// When mosaicking a DEM collection that will be used for terrain analysis,
// it is best practice to set the mosaic's default projection to the native
// projection of the DEM tiles. If you don't, Earth Engine's default
// projection for mosaics (EPSG:4326 at 1-degree scale) is used, which is
// often too coarse for analysis and can lead to resampling artifacts if
// the result is reprojected to a different CRS during computation.
// See:
// https://developers.google.com/earth-engine/guides/projections#reprojecting
var glo30Proj = glo30collection . first (). projection ();
var glo30Image =
glo30collection . select ( 'DEM' ). mosaic (). setDefaultProjection ( glo30Proj );
// Calculate hillshade.
var glo30Hillshade = ee . Terrain . hillshade ( glo30Image );
// Display layers.
Map . addLayer ( glo30Image , elevationVis , 'GLO30 Elevation' , false );
Map . addLayer ( glo30Hillshade , hillshadeVis , 'GLO30 Hillshade' );
Configuration de Python
Consultez la page
Environnement Python pour en savoir plus sur l'API Python et sur l'utilisation de geemap pour le développement interactif.
import ee
import geemap.core as geemap
Colab (Python)
# Demonstrate ee.Terrain functions with single-image and collection DEMs.
# DEMs in Earth Engine are often distributed as single images per asset
# (e.g., NASA/NASADEM_HGT/001) or as collections of tiled images that need
# to be mosaicked (e.g., COPERNICUS/DEM/GLO30). Terrain analysis functions
# compute values based on neighboring pixels, so care must be taken to
# select and prepare DEM inputs appropriately.
# 1. Single DEM image asset.
# Assets like NASADEM are presented as single images covering large areas.
# They generally have a single projection and can be used in terrain analysis
# with no preprocessing.
nasadem = ee . Image ( 'NASA/NASADEM_HGT/001' ) . select ( 'elevation' )
# Calculate hillshade: grayscale values representing illumination.
nasadem_hillshade = ee . Terrain . hillshade ( nasadem )
# Visualization parameters.
elevation_vis = {
'min' : 0.0 ,
'max' : 3000.0 ,
'palette' : [
'333399' ,
'00a2e5' ,
'55dd77' ,
'ffff99' ,
'aa926b' ,
'aa928d' ,
'ffffff' ,
],
}
hillshade_vis = { 'min' : 150.0 , 'max' : 255.0 }
# Display layers.
m = geemap . Map ()
m . set_center ( - 121.603 , 47.702 , 9 )
m . add_layer ( nasadem , elevation_vis , 'NASADEM Elevation' , False )
m . add_layer ( nasadem_hillshade , hillshade_vis , 'NASADEM Hillshade' )
# 2. Mosaicked DEM ImageCollection asset.
# In contrast to single-image assets like NASADEM, some DEMs like GLO30 are
# provided as a collection of images that need to be mosaicked before use.
# We use this mosaicked DEM for the terrain calculations below.
glo30_collection = ee . ImageCollection ( 'COPERNICUS/DEM/GLO30' )
# When mosaicking a DEM collection that will be used for terrain analysis,
# it is best practice to set the mosaic's default projection to the native
# projection of the DEM tiles. If you don't, Earth Engine's default
# projection for mosaics (EPSG:4326 at 1-degree scale) is used, which is
# often too coarse for analysis and can lead to resampling artifacts if
# the result is reprojected to a different CRS during computation.
# See:
# https://developers.google.com/earth-engine/guides/projections#reprojecting
glo30_proj = glo30_collection . first () . projection ()
glo30_image = (
glo30_collection . select ( 'DEM' ) . mosaic () . setDefaultProjection ( glo30_proj )
)
# Calculate hillshade.
glo30_hillshade = ee . Terrain . hillshade ( glo30_image )
# Display layers.
m . add_layer ( glo30_image , elevation_vis , 'GLO30 Elevation' , False )
m . add_layer ( glo30_hillshade , hillshade_vis , 'GLO30 Hillshade' )
m
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Sauf indication contraire, le contenu de cette page est régi par une licence Creative Commons Attribution 4.0 , et les échantillons de code sont régis par une licence Apache 2.0 . Pour en savoir plus, consultez les Règles du site Google Developers . Java est une marque déposée d'Oracle et/ou de ses sociétés affiliées.
Dernière mise à jour le 2026/04/29 (UTC).
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[[["Facile à comprendre","easyToUnderstand","thumb-up"],["J'ai pu résoudre mon problème","solvedMyProblem","thumb-up"],["Autre","otherUp","thumb-up"]],[["Il n'y a pas l'information dont j'ai besoin","missingTheInformationINeed","thumb-down"],["Trop compliqué/Trop d'étapes","tooComplicatedTooManySteps","thumb-down"],["Obsolète","outOfDate","thumb-down"],["Problème de traduction","translationIssue","thumb-down"],["Mauvais exemple/Erreur de code","samplesCodeIssue","thumb-down"],["Autre","otherDown","thumb-down"]],["Dernière mise à jour le 2026/04/29 (UTC)."],[],["The core content details how to compute a hillshade from a digital elevation model (DEM) using the `ee.Terrain.hillshade` function. This function takes an elevation image (`input`), an illumination azimuth (`azimuth`, default 270 degrees), and an illumination elevation (`elevation`, default 45 degrees) as arguments, and it returns a hillshade image. The examples showcase using elevation data, multiplying it by an exaggeration factor, then applying the function to produce the final hillshade image.\n"]]