[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2025-07-25 (世界標準時間)。"],[[["\u003cp\u003ePanels are widgets that can contain other widgets, enabling complex nested layouts within Earth Engine applications.\u003c/p\u003e\n"],["\u003cp\u003eThey are added to the \u003ccode\u003eui.root\u003c/code\u003e but cannot be printed to the console using \u003ccode\u003eprint()\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003ePanel layouts can be customized using predefined options or by specifying CSS styles.\u003c/p\u003e\n"],["\u003cp\u003eInitialization involves providing a list of widgets (or a single widget), a layout type, and optional styling.\u003c/p\u003e\n"]]],["Panels, which are widgets that can contain other widgets, are created using `ui.Panel()`. They accept an optional list of `widgets`, a `layout` (defaulting to 'flow'), and a `style` object for CSS styling. Panels can be added to `ui.root` but cannot be printed using `print()`. The `layout` argument can be a string representing a shortcut to a layout constructor. Panels facilitate the construction of complex, nested widget structures.\n"],null,[]]