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ارسال بازخورد
ee.Terrain.hillshade
با مجموعهها، منظم بمانید
ذخیره و طبقهبندی محتوا براساس اولویتهای شما.
یک تپه ساده را از یک DEM محاسبه می کند.
استفاده برمی گرداند ee.Terrain.hillshade(input, azimuth , elevation ) تصویر
استدلال تایپ کنید جزئیات input تصویر تصویر ارتفاع، بر حسب متر. azimuth شناور، پیش فرض: 270 آزیموت روشنایی بر حسب درجه از شمال. elevation شناور، پیش فرض: 45 ارتفاع روشنایی بر حسب درجه
نمونه ها ویرایشگر کد (جاوا اسکریپت)
// Demonstrate ee.Terrain functions with single-image and collection DEMs.
// DEMs in Earth Engine are often distributed as single images per asset
// (e.g., NASA/NASADEM_HGT/001) or as collections of tiled images that need
// to be mosaicked (e.g., COPERNICUS/DEM/GLO30). Terrain analysis functions
// compute values based on neighboring pixels, so care must be taken to
// select and prepare DEM inputs appropriately.
// 1. Single DEM image asset.
// Assets like NASADEM are presented as single images covering large areas.
// They generally have a single projection and can be used in terrain analysis
// with no preprocessing.
var nasadem = ee . Image ( 'NASA/NASADEM_HGT/001' ). select ( 'elevation' );
// Calculate hillshade: grayscale values representing illumination.
var nasademHillshade = ee . Terrain . hillshade ( nasadem );
// Visualization parameters.
var elevationVis = {
min : 0.0 ,
max : 3000.0 ,
palette :
[ '333399' , '00a2e5' , '55dd77' , 'ffff99' , 'aa926b' , 'aa928d' , 'ffffff' ]
};
var hillshadeVis = { min : 150.0 , max : 255.0 };
// Display layers.
Map . setCenter ( - 121.603 , 47.702 , 9 );
Map . addLayer ( nasadem , elevationVis , 'NASADEM Elevation' , false );
Map . addLayer ( nasademHillshade , hillshadeVis , 'NASADEM Hillshade' );
// 2. Mosaicked DEM ImageCollection asset.
// In contrast to single-image assets like NASADEM, some DEMs like GLO30 are
// provided as a collection of images that need to be mosaicked before use.
// We use this mosaicked DEM for the terrain calculations below.
var glo30collection = ee . ImageCollection ( 'COPERNICUS/DEM/GLO30' );
// When mosaicking a DEM collection that will be used for terrain analysis,
// it is best practice to set the mosaic's default projection to the native
// projection of the DEM tiles. If you don't, Earth Engine's default
// projection for mosaics (EPSG:4326 at 1-degree scale) is used, which is
// often too coarse for analysis and can lead to resampling artifacts if
// the result is reprojected to a different CRS during computation.
// See:
// https://developers.google.com/earth-engine/guides/projections#reprojecting
var glo30Proj = glo30collection . first (). projection ();
var glo30Image =
glo30collection . select ( 'DEM' ). mosaic (). setDefaultProjection ( glo30Proj );
// Calculate hillshade.
var glo30Hillshade = ee . Terrain . hillshade ( glo30Image );
// Display layers.
Map . addLayer ( glo30Image , elevationVis , 'GLO30 Elevation' , false );
Map . addLayer ( glo30Hillshade , hillshadeVis , 'GLO30 Hillshade' ); راه اندازی پایتون
برای اطلاعات در مورد API پایتون و استفاده از geemap برای توسعه تعاملی به صفحه محیط پایتون مراجعه کنید.
import ee
import geemap.core as geemap کولب (پایتون)
# Demonstrate ee.Terrain functions with single-image and collection DEMs.
# DEMs in Earth Engine are often distributed as single images per asset
# (e.g., NASA/NASADEM_HGT/001) or as collections of tiled images that need
# to be mosaicked (e.g., COPERNICUS/DEM/GLO30). Terrain analysis functions
# compute values based on neighboring pixels, so care must be taken to
# select and prepare DEM inputs appropriately.
# 1. Single DEM image asset.
# Assets like NASADEM are presented as single images covering large areas.
# They generally have a single projection and can be used in terrain analysis
# with no preprocessing.
nasadem = ee . Image ( 'NASA/NASADEM_HGT/001' ) . select ( 'elevation' )
# Calculate hillshade: grayscale values representing illumination.
nasadem_hillshade = ee . Terrain . hillshade ( nasadem )
# Visualization parameters.
elevation_vis = {
'min' : 0.0 ,
'max' : 3000.0 ,
'palette' : [
'333399' ,
'00a2e5' ,
'55dd77' ,
'ffff99' ,
'aa926b' ,
'aa928d' ,
'ffffff' ,
],
}
hillshade_vis = { 'min' : 150.0 , 'max' : 255.0 }
# Display layers.
m = geemap . Map ()
m . set_center ( - 121.603 , 47.702 , 9 )
m . add_layer ( nasadem , elevation_vis , 'NASADEM Elevation' , False )
m . add_layer ( nasadem_hillshade , hillshade_vis , 'NASADEM Hillshade' )
# 2. Mosaicked DEM ImageCollection asset.
# In contrast to single-image assets like NASADEM, some DEMs like GLO30 are
# provided as a collection of images that need to be mosaicked before use.
# We use this mosaicked DEM for the terrain calculations below.
glo30_collection = ee . ImageCollection ( 'COPERNICUS/DEM/GLO30' )
# When mosaicking a DEM collection that will be used for terrain analysis,
# it is best practice to set the mosaic's default projection to the native
# projection of the DEM tiles. If you don't, Earth Engine's default
# projection for mosaics (EPSG:4326 at 1-degree scale) is used, which is
# often too coarse for analysis and can lead to resampling artifacts if
# the result is reprojected to a different CRS during computation.
# See:
# https://developers.google.com/earth-engine/guides/projections#reprojecting
glo30_proj = glo30_collection . first () . projection ()
glo30_image = (
glo30_collection . select ( 'DEM' ) . mosaic () . setDefaultProjection ( glo30_proj )
)
# Calculate hillshade.
glo30_hillshade = ee . Terrain . hillshade ( glo30_image )
# Display layers.
m . add_layer ( glo30_image , elevation_vis , 'GLO30 Elevation' , False )
m . add_layer ( glo30_hillshade , hillshade_vis , 'GLO30 Hillshade' )
m
ارسال بازخورد
جز در مواردی که غیر از این ذکر شده باشد،محتوای این صفحه تحت مجوز Creative Commons Attribution 4.0 License است. نمونه کدها نیز دارای مجوز Apache 2.0 License است. برای اطلاع از جزئیات، به خطمشیهای سایت Google Developers مراجعه کنید. جاوا علامت تجاری ثبتشده Oracle و/یا شرکتهای وابسته به آن است.
تاریخ آخرین بهروزرسانی 2026-04-29 بهوقت ساعت هماهنگ جهانی.
میخواهید موارد بیشتری را با ما درمیان بگذارید؟
[[["درک آسان","easyToUnderstand","thumb-up"],["مشکلم را برطرف کرد","solvedMyProblem","thumb-up"],["غیره","otherUp","thumb-up"]],[["اطلاعاتی که نیاز دارم وجود ندارد","missingTheInformationINeed","thumb-down"],["بیشازحد پیچیده/ مراحل بسیار زیاد","tooComplicatedTooManySteps","thumb-down"],["قدیمی","outOfDate","thumb-down"],["مشکل ترجمه","translationIssue","thumb-down"],["مشکل کد / نمونهها","samplesCodeIssue","thumb-down"],["غیره","otherDown","thumb-down"]],["تاریخ آخرین بهروزرسانی 2026-04-29 بهوقت ساعت هماهنگ جهانی."],[],["The core content details how to compute a hillshade from a digital elevation model (DEM) using the `ee.Terrain.hillshade` function. This function takes an elevation image (`input`), an illumination azimuth (`azimuth`, default 270 degrees), and an illumination elevation (`elevation`, default 45 degrees) as arguments, and it returns a hillshade image. The examples showcase using elevation data, multiplying it by an exaggeration factor, then applying the function to produce the final hillshade image.\n"]]