Earth Engine has introduced noncommercial quota tiers to safeguard shared compute resources and ensure reliable performance for everyone. Noncommercial projects use the Community Tier by default, though you can change a project's tier at any time.
ee.data.createAsset
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Creates an asset from a JSON value. To create an empty image collection or folder, pass in a "value" object with a "type" key whose value is one of ee.data.AssetType.* (i.e. "ImageCollection" or "Folder").
Returns a description of the saved asset, including a generated ID, or null if a callback is specified.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[],["The function `ee.data.createAsset` creates an asset from a JSON value. It accepts a `value` object describing the asset and an optional `path` for the asset ID. The `force` argument allows overwriting, and `properties` sets asset metadata. A `callback` enables asynchronous operation. Without a callback, it returns an object describing the asset, including the ID. An empty image collection or folder can be created by using the values from ee.data.AssetType.\n"]]