This site has been archived and remains strictly as a historical reference for developers who actively maintain apps built using the legacy Google VR SDK, which was last updated in 2019 and is no longer receiving updates.
- All developers actively developing experiences for Google Cardboard should use the new open source Cardboard SDKs for iOS, Android NDK, and Unity XR Plugin. These new SDKs offer streamlined APIs, improved device compatibility, and built-in viewer profile QR code scanning.
- The Daydream View VR headset is no longer available for purchase as of October 15, 2019. Existing apps on supported devices are unaffected for users who previously installed those applications. It is no longer possible to opt-in to Daydream distribution via Google Play.
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GvrInstantPreviewMain prefab
Required to enable Instant Preview head and controller emulation in the editor in play mode. Target platform in File > Build Settings must be set to 'Android'.
Supports two modes:
- Full VR Preview mode enables real-time preview of the stereo VR image, on your USB or Wi-Fi connected Daydream-ready phone, while running your app in the editor * Controller-only mode allows you to use the Daydream controller paired with your phone while running in the editor
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Prefab Hierarchy
Game object name |
Description |
|
Provides controls to adjust the resolution and quality of the preview image that is streamed to your device, and control whether the Instant Preview companion app is automatically installed onto the connected phone when starting in-editor play mode. |
GvrInstantPreviewMain game object
Provides controls to adjust the resolution and quality of the preview image that is streamed to your device, and control whether the Instant Preview companion app is automatically installed onto the connected phone when starting in-editor play mode.
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Components:
Gvr.Internal.InstantPreview,
InstantPreviewHelper,
UnityEngine.Camera,
UnityEngine.Transform
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Last updated 2019-03-28 UTC.
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