November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

GvrBasePointer.PointerRay

Represents a ray segment for a series of intersecting rays.

Summary

This is useful for Hybrid raycast mode, which uses two sequential rays.

Public attributes

distance
float
Distance that this ray extends to.
distanceFromStart
float
The distance along the pointer from the origin of the first ray to this ray.
ray
Ray
The ray for this segment of the pointer.

Public attributes

distance

float GvrBasePointer::PointerRay::distance

Distance that this ray extends to.

distanceFromStart

float GvrBasePointer::PointerRay::distanceFromStart

The distance along the pointer from the origin of the first ray to this ray.

ray

Ray GvrBasePointer::PointerRay::ray

The ray for this segment of the pointer.