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gvr_mat4f
#include <gvr_types.h>
A floating point 4x4 matrix stored in row-major form.
Summary
It needs to be transposed before being used with OpenGL.
Public attributes
|
m[4][4]
|
float
|
Public attributes
m
float gvr_mat4f::m[4][4]
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["\u003cp\u003e\u003ccode\u003egvr_mat4f\u003c/code\u003e represents a 4x4 floating-point matrix, arranged in row-major order.\u003c/p\u003e\n"],["\u003cp\u003eIt's crucial to transpose this matrix before utilizing it with OpenGL for proper rendering.\u003c/p\u003e\n"],["\u003cp\u003eThe matrix data is stored within a public 2D array named 'm', holding 4 rows and 4 columns of float values.\u003c/p\u003e\n"]]],["The content defines `gvr_mat4f`, a 4x4 floating-point matrix stored in row-major order. It is defined with a public attribute `m`, a 4x4 array of floats, accessible as `m[4][4]`. Crucially, the matrix must be transposed before it can be utilized within OpenGL. This is the only action required by the user to make.\n"],null,["# gvr_mat4f Struct Reference\n\ngvr_mat4f\n=========\n\n`#include \u003cgvr_types.h\u003e`\n\nA floating point 4x4 matrix stored in row-major form.\n\nSummary\n-------\n\nIt needs to be transposed before being used with OpenGL.\n\n| ### Public attributes ||\n|-------------------------------------------------------------------|---------|\n| [m](#structgvr__mat4f_1a564f80ceaea309da24447283c9700f0f)`[4][4]` | `float` |\n\nPublic attributes\n-----------------\n\n### m\n\n```scdoc\nfloat gvr_mat4f::m[4][4]\n```"]]