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gvr_rectf

#include <gvr_types.h>

A floating point 2D rect.

Summary

Used for field of view, and also for ranges in texture space. When used for a field of view, all angles are in positive degrees from the optical axis.

Public attributes

bottom
float
left
float
right
float
top
float

Public attributes

bottom

float gvr_rectf::bottom

left

float gvr_rectf::left
float gvr_rectf::right

top

float gvr_rectf::top