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gvr_rectf
#include <gvr_types.h>
A floating point 2D rect.
Summary
Used for field of view, and also for ranges in texture space. When used for a field of view, all angles are in positive degrees from the optical axis.
Public attributes
bottom
float gvr_rectf::bottom
left
float gvr_rectf::left
right
float gvr_rectf::right
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["`gvr_rectf` is a structure that defines a 2D rectangle using floating-point values for its boundaries."],["This structure is utilized to represent fields of view and texture space ranges within the system."],["When representing a field of view, `gvr_rectf` uses positive degree angles measured from the optical axis."],["The rectangle's boundaries are defined by its `bottom`, `left`, `right`, and `top` attributes, all of which are float values."]]],[]]