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GvrAllEventsTrigger.TriggerEvent
Exposes fired PointerEventData
events.
Summary
Inheritance
Inherits from: UnityEvent< GameObject, PointerEventData >
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["This trigger exposes PointerEventData events that are fired."],["It inherits from UnityEvent, allowing access to both GameObject and PointerEventData."]]],["`GvrAllEventsTrigger.TriggerEvent` exposes fired `PointerEventData` events. It inherits from `UnityEvent\u003cGameObject, PointerEventData\u003e`. This means it triggers events that contain information about pointer interactions, including the `GameObject` involved and the specific `PointerEventData` associated with the interaction. This allows developers to react to various pointer events in their applications.\n"]]