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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["The `GvrEventSystem` prefab is a convenient replacement for Unity's default Event System, designed specifically for VR interactions."],["It utilizes the `GvrPointerInputModule` instead of the `StandaloneInputModule`, enabling VR-specific pointer interactions."],["This prefab acts as a container for essential components like `GvrPointerInputModule` and the standard `EventSystem`, streamlining VR project setup."]]],["The `GvrEventSystem` prefab replaces Unity's standard Event System. It contains an Event System and a `GvrPointerInputModule`, instead of the default `StandaloneInputModule`. This prefab acts as a container, with `GvrPointerInputModule`, `UnityEngine.EventSystems.EventSystem`, and `UnityEngine.Transform` as components. The `GvrEventSystem` serves as a drop-in replacement to be used, and is located within the hierarchy under `GvrEventSystem` game object.\n"]]