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GoogleVR.Beta
Daydream Beta API.
Summary
This API surface is for experimental purposes and may change or be removed in any future release without forewarning.
Enumerations
GvrBetaFeature
GvrBetaFeature
Types of Daydream features that the user can enable or disable at runtime.
Matches the C API enum gvr_runtime_feature
.
Properties |
SeeThrough
|
The see-through feature.
|
GvrBetaSeeThroughCameraMode
GvrBetaSeeThroughCameraMode
The different supported appearances that determine how see-through camera frames will be drawn.
Matches the C API enum gvr_beta_see_through_camera_mode
.
Properties |
Disabled
|
The default behavior where no camera frames will be drawn.
|
RawImage
|
The monochrome image will be shown as a grayscale image.
A theoretical color image will be shown in color.
|
ToneMap
|
The monochrome image will be mapped to a blue to orange to white color gradient.
|
GvrBetaSeeThroughSceneType
GvrBetaSeeThroughSceneType
The different scene types that an app can have.
These control where the scene is rendered from. Generally in a virtual scene the scene should be rendered from the users' eyes while an augmented scene should be rendered from the camera's position to match the see-through images. More details can be found in the online developer documentation.
Properties |
Augmented
|
Augmented scene type with virtual objects.
This represents a scene that is primarily see-through with sparse virtual objects inside the real environment. Head poses are adjusted based on camera geometry to make virtual objects track properly with the real environment.
|
Virtual
|
Virtual scene type.
This represents a scene either composed entirely of virtual objects with no see-through or a scene that is primarily virtual with small cut outs for see-through. No head pose adjustments are applied with this scene type.
|
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["GoogleVR.Beta is an experimental Daydream API for Unity developers that may be subject to changes or removal."],["It provides access to features like controller input, headset functionalities, and see-through capabilities."],["The API allows developers to experiment with augmented and virtual reality experiences on Daydream devices."],["Developers should be aware of its experimental nature and potential for future modifications."],["It offers enums and classes for controller visuals, settings, headset control, and beta tracking."]]],["The GoogleVR.Beta API, intended for experimental use, offers features for Daydream VR. Key elements include enabling or disabling Daydream features at runtime (GvrBetaFeature), managing see-through camera frame appearances (GvrBetaSeeThroughCameraMode) with options like disabled, raw image, or tone-mapped, and defining scene types as either virtual or augmented (GvrBetaSeeThroughSceneType). Classes such as GvrBetaControllerInput, GvrBetaHeadset and others provide beta interfaces for controllers, headsets, and settings.\n"]]