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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eGvrControllerTooltipsSimple\u003c/code\u003e prefab provides customizable tooltips optimized for VR performance.\u003c/p\u003e\n"],["\u003cp\u003eTo utilize these tooltips, simply add the prefab to your \u003ccode\u003eGvrControllerPointer\u003c/code\u003e's Attachment Prefabs list.\u003c/p\u003e\n"],["\u003cp\u003eThe prefab uses a customizable \u003ccode\u003eddcontroller_tooltips.png\u003c/code\u003e texture for rendering the tooltips.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGvrControllerTooltipsSimple\u003c/code\u003e game object includes components such as \u003ccode\u003eGvrControllerTooltipsSimple\u003c/code\u003e, \u003ccode\u003eMeshFilter\u003c/code\u003e, \u003ccode\u003eMeshRenderer\u003c/code\u003e, and \u003ccode\u003eTransform\u003c/code\u003e for managing its functionality and appearance.\u003c/p\u003e\n"]]],["The `GvrControllerTooltipsSimple` prefab provides customizable tooltips using the `ddcontroller_tooltips.png` texture, optimized for rendering performance. To utilize it, add this prefab to the **Attachment Prefabs** list within `GvrControllerPointer`. The prefab itself contains the `GvrControllerTooltipsSimple` component alongside `UnityEngine.MeshFilter`, `UnityEngine.MeshRenderer`, and `UnityEngine.Transform` components to render the texture. The primary function is rendering tooltips.\n"],null,["# GvrControllerTooltipsSimple prefab\n==================================\n\nCustomizable tooltips optimized for rendering performance.\n\nTo use these tooltips, add this prefab to the **Attachment Prefabs** list in your [`GvrControllerPointer`](/vr/reference/unity/prefab/GvrControllerPointer).\n\nPrefab Hierarchy\n----------------\n\n| Game object name | Description |\n|----------------------------------------------------------------------|------------------------------------------------------------------------|\n| [`GvrControllerTooltipsSimple`](#GvrControllerTooltipsSimple_object) | Renders the provided customizable `ddcontroller_tooltips.png` texture. |\n\nGvrControllerTooltipsSimple game object\n---------------------------------------\n\nRenders the provided customizable `ddcontroller_tooltips.png` texture.\n\nComponents:\n\n[GvrControllerTooltipsSimple](/vr/reference/unity/class/GvrControllerTooltipsSimple),\n\n\n[UnityEngine.MeshFilter](https://docs.unity3d.com/Manual/class-MeshFilter.html),\n\n[UnityEngine.MeshRenderer](https://docs.unity3d.com/Manual/class-MeshRenderer.html),\n\n[UnityEngine.Transform](https://docs.unity3d.com/Manual/class-Transform.html)"]]