public static abstract class
GvrAudioEngine.RenderingMode
Defines constants to adjust rendering mode. Higher quality means more CPU load.
Constants
int | BINAURAL_HIGH_QUALITY | Renders all sounds over 16 virtual loudspeakers arranged around the listener's head. |
int | BINAURAL_LOW_QUALITY | Renders all sounds over 8 virtual loudspeakers arranged around the listener's head. |
int | STEREO_PANNING | Stereo panning of all sounds. |
Public Constructors
Inherited Methods
Constants
public static final int BINAURAL_HIGH_QUALITY
Renders all sounds over 16 virtual loudspeakers arranged around the listener's head. HRTF-based rendering is enabled.
Constant Value:
2
public static final int BINAURAL_LOW_QUALITY
Renders all sounds over 8 virtual loudspeakers arranged around the listener's head. HRTF-based rendering is enabled.
Constant Value:
1
public static final int STEREO_PANNING
Stereo panning of all sounds. This disables HRTF-based rendering.
Constant Value:
0