GvrAudioEngine.RenderingMode

public static abstract class GvrAudioEngine.RenderingMode

Defines constants to adjust rendering mode. Higher quality means more CPU load.

Constants

int BINAURAL_HIGH_QUALITY Renders all sounds over 16 virtual loudspeakers arranged around the listener’s head.
int BINAURAL_LOW_QUALITY Renders all sounds over 8 virtual loudspeakers arranged around the listener’s head.
int STEREO_PANNING Stereo panning of all sounds.

Public Constructors

Inherited Methods

Constants

public static final int BINAURAL_HIGH_QUALITY

Renders all sounds over 16 virtual loudspeakers arranged around the listener’s head. HRTF-based rendering is enabled.

Constant Value: 2

public static final int BINAURAL_LOW_QUALITY

Renders all sounds over 8 virtual loudspeakers arranged around the listener’s head. HRTF-based rendering is enabled.

Constant Value: 1

public static final int STEREO_PANNING

Stereo panning of all sounds. This disables HRTF-based rendering.

Constant Value: 0

Public Constructors

public GvrAudioEngine.RenderingMode ()