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gvr_vec3f
#include <gvr_types.h>
A floating point 3D vector.
Summary
Public attributes
|
x
|
float
|
y
|
float
|
z
|
float
|
Public attributes
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["\u003cp\u003e\u003ccode\u003egvr_vec3f\u003c/code\u003e represents a three-dimensional vector using floating-point numbers.\u003c/p\u003e\n"],["\u003cp\u003eThis structure includes three public attributes: \u003ccode\u003ex\u003c/code\u003e, \u003ccode\u003ey\u003c/code\u003e, and \u003ccode\u003ez\u003c/code\u003e, all of which are float types and represent the vector's components in three-dimensional space.\u003c/p\u003e\n"]]],["The core content describes `gvr_vec3f`, a floating-point 3D vector defined in `gvr_types.h`. It has three public attributes: `x`, `y`, and `z`. Each attribute is a `float` representing the vector's components in 3D space. These attributes are used to define the vector's position or direction within a 3-dimensional coordinate system.\n"],null,[]]