Page Summary
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GvrAudioEngine.MaterialNamedefines constants representing surface materials for use with room effects in audio rendering. -
Each material constant has different sound absorption properties across frequency bands, impacting how sound behaves in a virtual environment.
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These constants are used to simulate realistic sound reflections and reverberations based on the materials present in a scene.
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Developers can use these constants to fine-tune the audio environment and create immersive experiences for users.
Defines constants representing the surface materials for use with room effects. Each material has different absorption properties across frequency bands.
Constants
| int | ACOUSTIC_CEILING_TILES | Acoustic ceiling tiles, absorbs most frequencies. |
| int | BRICK_BARE | Bare brick, relatively reflective. |
| int | BRICK_PAINTED | Painted brick |
| int | CONCRETE_BLOCK_COARSE | Coarse surface concrete block. |
| int | CONCRETE_BLOCK_PAINTED | Painted concrete block. |
| int | CURTAIN_HEAVY | Heavy curtains. |
| int | FIBER_GLASS_INSULATION | Fiber glass insulation. |
| int | GLASS_THICK | Thick glass. |
| int | GLASS_THIN | Thin glass. |
| int | GRASS | Grass. |
| int | LINOLEUM_ON_CONCRETE | Linoleum on concrete. |
| int | MARBLE | Marble. |
| int | METAL | Galvanized sheet metal. |
| int | PARQUET_ON_CONCRETE | Wooden parquet on concrete. |
| int | PLASTER_ROUGH | Rough plaster surface. |
| int | PLASTER_SMOOTH | Smooth plaster surface. |
| int | PLYWOOD_PANEL | Plywood panel. |
| int | POLISHED_CONCRETE_OR_TILE | Polished concrete OR tile surface. |
| int | SHEET_ROCK | Sheet rock. |
| int | TRANSPARENT | Acoustically transparent material, reflects no sound. |
| int | WATER_OR_ICE_SURFACE | Surface of water or ice. |
| int | WOOD_CEILING | Wooden ceiling. |
| int | WOOD_PANEL | Wood paneling. |
Public Constructors
Inherited Methods
Constants
public static final int ACOUSTIC_CEILING_TILES
Acoustic ceiling tiles, absorbs most frequencies.
public static final int BRICK_BARE
Bare brick, relatively reflective.
public static final int BRICK_PAINTED
Painted brick
public static final int CONCRETE_BLOCK_COARSE
Coarse surface concrete block.
public static final int CONCRETE_BLOCK_PAINTED
Painted concrete block.
public static final int CURTAIN_HEAVY
Heavy curtains.
public static final int FIBER_GLASS_INSULATION
Fiber glass insulation.
public static final int GLASS_THICK
Thick glass.
public static final int GLASS_THIN
Thin glass.
public static final int GRASS
Grass.
public static final int LINOLEUM_ON_CONCRETE
Linoleum on concrete.
public static final int MARBLE
Marble.
public static final int METAL
Galvanized sheet metal.
public static final int PARQUET_ON_CONCRETE
Wooden parquet on concrete.
public static final int PLASTER_ROUGH
Rough plaster surface.
public static final int PLASTER_SMOOTH
Smooth plaster surface.
public static final int PLYWOOD_PANEL
Plywood panel.
public static final int POLISHED_CONCRETE_OR_TILE
Polished concrete OR tile surface.
public static final int SHEET_ROCK
Sheet rock.
public static final int TRANSPARENT
Acoustically transparent material, reflects no sound.
public static final int WATER_OR_ICE_SURFACE
Surface of water or ice.
public static final int WOOD_CEILING
Wooden ceiling.
public static final int WOOD_PANEL
Wood paneling.