November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

GvrAudioEngine.MaterialName

public static abstract class GvrAudioEngine.MaterialName

Defines constants representing the surface materials for use with room effects. Each material has different absorption properties across frequency bands.

Constants

int ACOUSTIC_CEILING_TILES Acoustic ceiling tiles, absorbs most frequencies.
int BRICK_BARE Bare brick, relatively reflective.
int BRICK_PAINTED Painted brick
int CONCRETE_BLOCK_COARSE Coarse surface concrete block.
int CONCRETE_BLOCK_PAINTED Painted concrete block.
int CURTAIN_HEAVY Heavy curtains.
int FIBER_GLASS_INSULATION Fiber glass insulation.
int GLASS_THICK Thick glass.
int GLASS_THIN Thin glass.
int GRASS Grass.
int LINOLEUM_ON_CONCRETE Linoleum on concrete.
int MARBLE Marble.
int METAL Galvanized sheet metal.
int PARQUET_ON_CONCRETE Wooden parquet on concrete.
int PLASTER_ROUGH Rough plaster surface.
int PLASTER_SMOOTH Smooth plaster surface.
int PLYWOOD_PANEL Plywood panel.
int POLISHED_CONCRETE_OR_TILE Polished concrete OR tile surface.
int SHEET_ROCK Sheet rock.
int TRANSPARENT Acoustically transparent material, reflects no sound.
int WATER_OR_ICE_SURFACE Surface of water or ice.
int WOOD_CEILING Wooden ceiling.
int WOOD_PANEL Wood paneling.

Public Constructors

Inherited Methods

Constants

public static final int ACOUSTIC_CEILING_TILES

Acoustic ceiling tiles, absorbs most frequencies.

Constant Value: 1

public static final int BRICK_BARE

Bare brick, relatively reflective.

Constant Value: 2

public static final int BRICK_PAINTED

Painted brick

Constant Value: 3

public static final int CONCRETE_BLOCK_COARSE

Coarse surface concrete block.

Constant Value: 4

public static final int CONCRETE_BLOCK_PAINTED

Painted concrete block.

Constant Value: 5

public static final int CURTAIN_HEAVY

Heavy curtains.

Constant Value: 6

public static final int FIBER_GLASS_INSULATION

Fiber glass insulation.

Constant Value: 7

public static final int GLASS_THICK

Thick glass.

Constant Value: 9

public static final int GLASS_THIN

Thin glass.

Constant Value: 8

public static final int GRASS

Grass.

Constant Value: 10

public static final int LINOLEUM_ON_CONCRETE

Linoleum on concrete.

Constant Value: 11

public static final int MARBLE

Marble.

Constant Value: 12

public static final int METAL

Galvanized sheet metal.

Constant Value: 13

public static final int PARQUET_ON_CONCRETE

Wooden parquet on concrete.

Constant Value: 14

public static final int PLASTER_ROUGH

Rough plaster surface.

Constant Value: 15

public static final int PLASTER_SMOOTH

Smooth plaster surface.

Constant Value: 16

public static final int PLYWOOD_PANEL

Plywood panel.

Constant Value: 17

public static final int POLISHED_CONCRETE_OR_TILE

Polished concrete OR tile surface.

Constant Value: 18

public static final int SHEET_ROCK

Sheet rock.

Constant Value: 19

public static final int TRANSPARENT

Acoustically transparent material, reflects no sound.

Constant Value: 0

public static final int WATER_OR_ICE_SURFACE

Surface of water or ice.

Constant Value: 20

public static final int WOOD_CEILING

Wooden ceiling.

Constant Value: 21

public static final int WOOD_PANEL

Wood paneling.

Constant Value: 22

Public Constructors

public GvrAudioEngine.MaterialName ()