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GvrExecuteEventsExtension
This script extends the standard Unity EventSystem
events with GVR-specific events.
Summary
Properties
pointerHoverHandler
static ExecuteEvents.EventFunction< IGvrPointerHoverHandler > pointerHoverHandler
Gets a handler for hover events.
A handler for hover events.
All rights reserved. Java is a registered trademark of Oracle and/or its affiliates.
Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["The `GvrExecuteEventsExtension` script extends Unity's `EventSystem` to include Google VR (GVR) specific events."],["It provides a `pointerHoverHandler` to manage GVR pointer hover events, facilitating interactions in VR environments."]]],["The `GvrExecuteEventsExtension` script enhances Unity's `EventSystem` with Google VR (GVR) events. It introduces a key property: `pointerHoverHandler`. This static property, of type `ExecuteEvents.EventFunction\u003cIGvrPointerHoverHandler\u003e`, provides a handler for detecting and managing hover events within a GVR context, allowing developers to respond to when a pointer is hovering over a game object.\n"]]