GVRFieldOfView Struct Reference
GVRFieldOfView Struct
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["The `GVRFieldOfView` struct defines the field of view angles for a `GVREye`."],["It includes `left`, `right`, `top`, and `bottom` attributes, all represented as `CGFloat` values in degrees."],["These attributes specify the horizontal and vertical extents of the field of view."]]],["The `GVRFieldOfView` struct defines the field of view angles for a `GVREye`. It uses four `CGFloat` attributes, all in degrees: `left`, `right`, `top`, and `bottom`. These attributes represent the half field of view angles for each respective direction. The struct is used to hold and represent this directional field of view information.\n"]]