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GvrControllerVisual.VisualAssets
Struct that describes a mesh, material pair used for rendering a controller visual.
Summary
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["`GvrControllerVisual.VisualAssets` is a struct used for pairing a mesh with a material to display the controller in a scene."],["This struct facilitates the rendering of a controller visual by combining the 3D model (mesh) and its surface properties (material)."]]],[]]