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gvr_recti
#include <gvr_types.h>
An integral 2D rect. Used for window bounds in pixels.
Summary
Public attributes
bottom
int32_t gvr_recti::bottom
left
int32_t gvr_recti::left
right
int32_t gvr_recti::right
top
int32_t gvr_recti::top
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["`gvr_recti` is a data structure that defines a rectangular area using pixel coordinates."],["It includes four public attributes: `bottom`, `left`, `right`, and `top`, all of which are represented as 32-bit integers (`int32_t`)."],["This structure is primarily used for defining window boundaries within the Google VR framework."]]],["The core content describes `gvr_recti`, an integral 2D rectangle used for window bounds in pixels, defined in `gvr_types.h`. It has four public attributes, all of type `int32_t`: `bottom`, `left`, `right`, and `top`. These attributes represent the pixel coordinates defining the rectangle's boundaries. Each attribute's declaration is shown with its corresponding C++ code using `int32_t` data type.\n"]]