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GvrPointerEventData
This script extends the Unity PointerEventData struct with GoogleVR-specific data.
Summary
Inheritance
Inherits from: PointerEventData
Public attributes
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gvrButtonsDown
|
GvrControllerButton
The mask of buttons that are currently down.
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Public attributes
GvrControllerButton gvrButtonsDown
The mask of buttons that are currently down.
Public functions
GvrPointerEventData
GvrPointerEventData(
EventSystem eventSystem
)
Initializes a new instance of the GvrPointerEventData class.
Details |
Parameters |
eventSystem
|
The event system associated with this event.
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["`GvrPointerEventData` extends Unity's `PointerEventData` to include GoogleVR-specific data, primarily focusing on controller interactions."],["It introduces `gvrButtonsDown`, a `GvrControllerButton` mask indicating currently pressed buttons on the GoogleVR controller."],["The script provides a constructor that initializes a new `GvrPointerEventData` instance associated with a given event system."]]],["The `GvrPointerEventData` script extends Unity's `PointerEventData` with GoogleVR-specific features. It includes a constructor `GvrPointerEventData(EventSystem eventSystem)` to initialize the class, requiring an `EventSystem`. It also has a public attribute, `gvrButtonsDown`, which is a mask (`GvrControllerButton`) that indicates which VR controller buttons are currently pressed. This script's purpose is to handle specific GoogleVR input events within Unity.\n"]]