This site has been archived and remains strictly as a historical reference for developers who actively maintain apps built using the legacy Google VR SDK, which was last updated in 2019 and is no longer receiving updates.
  • All developers actively developing experiences for Google Cardboard should use the new open source Cardboard SDKs for iOS, Android NDK, and Unity XR Plugin. These new SDKs offer streamlined APIs, improved device compatibility, and built-in viewer profile QR code scanning.
  • The Daydream View VR headset is no longer available for purchase as of October 15, 2019. Existing apps on supported devices are unaffected for users who previously installed those applications. It is no longer possible to opt-in to Daydream distribution via Google Play.

Class List

Class List
The classes and protocols in Google VR iOS API Reference:
 CGVRAudioEngineHigh-level Google VR Audio Engine
 CGVRCardboardViewDefines a view responsible for rendering graphics in VR mode
 C<GVRCardboardViewDelegate>Defines a delegate protocol for GVRCardboardView
 CGVRFieldOfViewDefines a struct to hold half field of view angles, in degrees, for an GVREye eye
 CGVRHeadRotationContains yaw and pitch angles corresponding to where the user is looking
 CGVRHeadTransformDefines a class to represent the head transformation for a render frame
 CGVRPanoramaViewDefines a view that can load and display 360-degree panoramic photos
 CGVRVideoViewDefines a player view that renders a 360 video using OpenGL
 C<GVRVideoViewDelegate>Defines a protocol to notify delegates of change in video playback
 CGVRWidgetViewDefines a base class for all widget views, that encapsulates common functionality
 C<GVRWidgetViewDelegate>Defines a delegate for GVRWidgetView and its subclasses