November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

GvrPointerEventDataExtension

This class extends the Unity PointerEventData struct with GoogleVR data accessors.

Summary

Public static functions

GvrGetButtonsDown(this PointerEventData pointerEventData)
GvrControllerButton
Returns the GvrControllerButton mask of buttons that went down to trigger the event.
GvrGetControllerInputDevice(this PointerEventData pointerEventData)
Returns the GvrControllerInputDevice that triggered the event.

Public static functions

GvrGetButtonsDown

GvrControllerButton GvrGetButtonsDown(
  this PointerEventData pointerEventData
)

Returns the GvrControllerButton mask of buttons that went down to trigger the event.

Details
Parameters
pointerEventData
Pointer event data.
Returns
The GvrControllerButton mask of buttons that went down to trigger the event.

GvrGetControllerInputDevice

GvrControllerInputDevice GvrGetControllerInputDevice(
  this PointerEventData pointerEventData
)

Returns the GvrControllerInputDevice that triggered the event.

Details
Parameters
pointerEventData
Pointer event data.
Returns
The get controller input device.