GvrPointerInputModuleImpl
Implementation of GvrPointerInputModule
Summary
Properties |
|
---|---|
CurrentEventData
|
PointerEventData
PointerEventData from the most recent frame.
|
EventExecutor
|
Interface for executing events.
|
ModuleController
|
Interface for controlling the actual InputModule.
|
Pointer
|
The GvrBasePointer which will be responding to pointer events.
|
ScrollInput
|
The GvrPointerScrollInput used to route Scroll Events through EventSystem
|
VrModeOnly
|
bool
Determines whether pointer input is active in VR Mode only (
true ), or all of the time (false ). |
Public functions |
|
---|---|
DeactivateModule()
|
void
|
IsPointerOverGameObject(int pointerId)
|
bool
|
Process()
|
void
|
ShouldActivateModule()
|
bool
|
Properties
CurrentEventData
PointerEventData CurrentEventData
PointerEventData from the most recent frame.
ModuleController
IGvrInputModuleController ModuleController
Interface for controlling the actual InputModule.
ScrollInput
GvrPointerScrollInput ScrollInput
The GvrPointerScrollInput used to route Scroll Events through EventSystem
VrModeOnly
bool VrModeOnly
Determines whether pointer input is active in VR Mode only (true
), or all of the time (false
).
Set to false if you plan to use direct screen taps or other input when not in VR Mode.
Public functions
DeactivateModule
void DeactivateModule()
IsPointerOverGameObject
bool IsPointerOverGameObject( int pointerId )
Process
void Process()
ShouldActivateModule
bool ShouldActivateModule()