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GVRHeadTransform.h File
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GVRHeadTransform.h File.
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typedef | NS_ENUM (NSInteger, GVREye) |
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["This document provides a reference for the `GVRHeadTransform.h` file, focusing on head transformation within a VR environment."],["It details the `GVRHeadTransform` class and `GVRFieldOfView` struct, which handle head tracking and field of view respectively."],["A `GVREye` enum is defined to represent the different eyes (left or right) for stereoscopic rendering."]]],["The core content describes the `GVRHeadTransform.h` file, which includes definitions for handling head transformations in a rendering context. It defines a `GVRFieldOfView` struct, representing half field-of-view angles for an eye, and a `GVRHeadTransform` class, which represents the head transformation for a rendering frame. Additionally, it includes a `GVREye` typedef. The file contains details to handle these transformations and related visual information.\n"]]