GVRHeadTransform.h File

  • This document provides a reference for the GVRHeadTransform.h file, focusing on head transformation within a VR environment.

  • It details the GVRHeadTransform class and GVRFieldOfView struct, which handle head tracking and field of view respectively.

  • A GVREye enum is defined to represent the different eyes (left or right) for stereoscopic rendering.

GVRHeadTransform.h File Reference

GVRHeadTransform.h File. More...

Classes

struct  GVRFieldOfView
 Defines a struct to hold half field of view angles, in degrees, for an GVREye eye. More...
 
class  GVRHeadTransform
 Defines a class to represent the head transformation for a render frame. More...
 

Functions

typedef NS_ENUM (NSInteger, GVREye)
 

Detailed Description