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GVRHeadTransform.h File
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GVRHeadTransform.h File.
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typedef | NS_ENUM (NSInteger, GVREye) |
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["\u003cp\u003eThis document provides a reference for the \u003ccode\u003eGVRHeadTransform.h\u003c/code\u003e file, focusing on head transformation within a VR environment.\u003c/p\u003e\n"],["\u003cp\u003eIt details the \u003ccode\u003eGVRHeadTransform\u003c/code\u003e class and \u003ccode\u003eGVRFieldOfView\u003c/code\u003e struct, which handle head tracking and field of view respectively.\u003c/p\u003e\n"],["\u003cp\u003eA \u003ccode\u003eGVREye\u003c/code\u003e enum is defined to represent the different eyes (left or right) for stereoscopic rendering.\u003c/p\u003e\n"]]],["The core content describes the `GVRHeadTransform.h` file, which includes definitions for handling head transformations in a rendering context. It defines a `GVRFieldOfView` struct, representing half field-of-view angles for an eye, and a `GVRHeadTransform` class, which represents the head transformation for a rendering frame. Additionally, it includes a `GVREye` typedef. The file contains details to handle these transformations and related visual information.\n"],null,["[Classes](#nested-classes) \\| [Functions](#func-members) \nGVRHeadTransform.h File Reference \n[GVRHeadTransform.h](/vr/ios/reference/g_v_r_head_transform_8h \"GVRHeadTransform.h File. \") File.\n[More...](#details)\n\n|--------|------------------------------------------------------------------------------------------------------------------------------------------------------|\n| Classes ||\n| struct | [GVRFieldOfView](/vr/ios/reference/struct_g_v_r_field_of_view) |\n| | Defines a struct to hold half field of view angles, in degrees, for an `GVREye` eye. [More...](/vr/ios/reference/struct_g_v_r_field_of_view#details) |\n| ||\n| class | [GVRHeadTransform](/vr/ios/reference/interface_g_v_r_head_transform) |\n| | Defines a class to represent the head transformation for a render frame. [More...](/vr/ios/reference/interface_g_v_r_head_transform#details) |\n| ||\n\n|---------|---------------------------------|\n| Functions ||\n| typedef | **NS_ENUM** (NSInteger, GVREye) |\n| ||\n\nDetailed Description \n[GVRHeadTransform.h](/vr/ios/reference/g_v_r_head_transform_8h \"GVRHeadTransform.h File. \") File."]]