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GvrKeyboardManager prefab
Enables Daydream controller based keyboard input in VR.
Required when using the GvrKeyboardCanvas
text input prefab. Must be a sibling to the main camera, so that the camera and GvrKeyboardManager
transforms share a common parent transform.
Prefab Hierarchy
Game object name |
Description |
|
Allows for customization of the keyboard: |
GvrKeyboardManager game object
Allows for customization of the keyboard:
- Toggle numeric-only input * Whether to use the recommended projection matrix * Set the desired distance at which to render the keyboard
Components:
GvrKeyboard,
UnityEngine.Transform
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Last updated 2019-03-28 UTC.
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