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GvrKeyboardManager prefab
Enables Daydream controller based keyboard input in VR.
Required when using the GvrKeyboardCanvas
text input prefab. Must be a sibling to the main camera, so that the camera and GvrKeyboardManager
transforms share a common parent transform.
Prefab Hierarchy
Game object name |
Description |
|
Allows for customization of the keyboard: |
GvrKeyboardManager game object
Allows for customization of the keyboard:
- Toggle numeric-only input * Whether to use the recommended projection matrix * Set the desired distance at which to render the keyboard
Components:
GvrKeyboard,
UnityEngine.Transform
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["The GvrKeyboardManager prefab enables Daydream controller-based keyboard input in VR and is required when using the GvrKeyboardCanvas text input prefab."],["It must be a sibling to the main camera, sharing a common parent transform for proper functionality."],["This prefab allows customization of the keyboard, including toggling numeric-only input, projection matrix usage, and keyboard rendering distance."],["The GvrKeyboardManager game object has two components: GvrKeyboard and UnityEngine.Transform."]]],[]]