GvrKeyboardManager prefab

Enables Daydream controller based keyboard input in VR.

Required when using the GvrKeyboardCanvas text input prefab. Must be a sibling to the main camera, so that the camera and GvrKeyboardManager transforms share a common parent transform.

Prefab Hierarchy

Game object name Description

Allows for customization of the keyboard:

GvrKeyboardManager game object

Allows for customization of the keyboard:

  • Toggle numeric-only input * Whether to use the recommended projection matrix * Set the desired distance at which to render the keyboard

Components: GvrKeyboard, UnityEngine.Transform