This site has been archived and remains strictly as a historical reference for developers who actively maintain apps built using the legacy Google VR SDK, which was last updated in 2019 and is no longer receiving updates.
  • All developers actively developing experiences for Google Cardboard should use the new open source Cardboard SDKs for iOS, Android NDK, and Unity XR Plugin. These new SDKs offer streamlined APIs, improved device compatibility, and built-in viewer profile QR code scanning.
  • The Daydream View VR headset is no longer available for purchase as of October 15, 2019. Existing apps on supported devices are unaffected for users who previously installed those applications. It is no longer possible to opt-in to Daydream distribution via Google Play.


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public static abstract class BufferSpec.DepthStencilFormat

Available depth & stencil formats. Needs to be kept in sync with the enum in gvr_types.h.


int DEPTH_16
int DEPTH_24
int DEPTH_32_F
int NONE

Public Constructors

Inherited Methods


public static final int DEPTH_16

Constant Value: 0

public static final int DEPTH_24

Constant Value: 1

public static final int DEPTH_24_STENCIL_8

Constant Value: 2

public static final int DEPTH_32_F

Constant Value: 3

public static final int DEPTH_32_F_STENCIL_8

Constant Value: 4

public static final int NONE

Constant Value: 255

public static final int NUM_FORMATS

Constant Value: 6

public static final int STENCIL_8

Constant Value: 5

Public Constructors

public BufferSpec.DepthStencilFormat ()