November 6, 2019 update:
  • There's a new open source Cardboard SDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. We recommend that all developers actively building for Google Cardboard migrate to the new Cardboard SDK: iOS, Android NDK, Unity XR Plugin (SDK)
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.


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public class UserPrefs

Contains information about user preferences. This object will remain valid until the GVR context (wrapped by GvrApi) is destroyed.

Nested Classes

class UserPrefs.ControllerHandedness The hand the user prefers to hold the controller in. 
enum UserPrefs.RuntimeFeature These are features that may be available on some devices but can be enabled or disabled by the user. 

Public Methods

Returns the current controller handedness setting.
isFeatureEnabled(UserPrefs.RuntimeFeature feature)
Queries whether a particular runtime feature is currently enabled.

Inherited Methods

Public Methods

public int getControllerHandedness ()

Returns the current controller handedness setting. Will be either ControllerHandedness.RIGHT_HANDED or ControllerHandedness.LEFT_HANDED.

public boolean isFeatureEnabled (UserPrefs.RuntimeFeature feature)

Queries whether a particular runtime feature is currently enabled. Use requestFeatures(UserPrefs.RuntimeFeature[], UserPrefs.RuntimeFeature[], to ask the user to enable it. If a feature is enabled by the user, it will remain enabled while the Activity is running. However, it may be disabled by the user when the Activity is stopped.

feature The UserPrefs.RuntimeFeature being queried.
  • true if feature is currently enabled.