com.google.vr.sdk.audio

  • This documentation provides code for creating 3D spatialized sound in Google VR experiences.

  • The GvrAudioEngine class is the primary tool for spatializing sound sources within a 3D environment.

  • Developers can control sound behavior using distance rolloff models, surface materials, and rendering modes.

  • The GvrAudioSurround class enables binaural rendering of surround sound and ambisonic soundfields for immersive audio experiences.

Code for 3D-spatialized sound in Google VR.

Classes

GvrAudioEngine Engine to spatialize sound sources in 3D space. 
GvrAudioEngine.DistanceRolloffModel Defines constants representing different distance effect rolloff models. 
GvrAudioEngine.MaterialName Defines constants representing the surface materials for use with room effects. 
GvrAudioEngine.RenderingMode Defines constants to adjust rendering mode. 
GvrAudioSurround Binaurally renders surround sound and ambisonic soundfields. 
GvrAudioSurround.SurroundFormat Defines constants to define surround format.