November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

GvrKeyboardManager prefab

Enables Daydream controller based keyboard input in VR.

Required when using the GvrKeyboardCanvas text input prefab. Must be a sibling to the main camera, so that the camera and GvrKeyboardManager transforms share a common parent transform.

Prefab Hierarchy

Game object name Description

Allows for customization of the keyboard:

GvrKeyboardManager game object

Allows for customization of the keyboard:

  • Toggle numeric-only input * Whether to use the recommended projection matrix * Set the desired distance at which to render the keyboard

Components: GvrKeyboard, UnityEngine.Transform