November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

GvrControllerMain prefab

Required in order to use the Daydream controller API in your app.

Ensures that the GvrControllerInput API is available to your app.

Only one instance of this prefab is allowed in the active scene. Additional instances are automatically destroyed.

Prefab Hierarchy

Game object name Description

Holds the GvrControllerInput API singleton. Provides static methods to access controller state and user input.

GvrControllerMain game object

Holds the GvrControllerInput API singleton. Provides static methods to access controller state and user input.

Components: GvrControllerInput, UnityEngine.Transform