November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

gvr::Frame

#include <gvr.h>

Convenience C++ wrapper for gvr_frame, which represents a single frame acquired for rendering from the swap chain.

Summary

Inheritance

Inherits from: gvr::WrapperBase< gvr_frame >

Public functions

BindBuffer(int32_t index)
void
For more information, see gvr_frame_bind_buffer().
GetBufferSize(int32_t index) const
For more information, see gvr_frame_get_buffer_size().
GetFramebufferObject(int32_t index) const
int32_t
For more information, see gvr_frame_get_framebuffer_object().
GetHardwareBuffer(int32_t index) const
void *
For more information, see gvr_frame_get_hardware_buffer().
Submit(const BufferViewportList & viewport_list, const Mat4f & head_space_from_start_space)
void
For more information, see gvr_frame_submit().
Unbind()
void
For more information, see gvr_frame_unbind().

Public functions

BindBuffer

void BindBuffer(
  int32_t index
)

For more information, see gvr_frame_bind_buffer().

GetBufferSize

Sizei GetBufferSize(
  int32_t index
) const 

For more information, see gvr_frame_get_buffer_size().

GetFramebufferObject

int32_t GetFramebufferObject(
  int32_t index
) const 

For more information, see gvr_frame_get_framebuffer_object().

GetHardwareBuffer

void * GetHardwareBuffer(
  int32_t index
) const 

For more information, see gvr_frame_get_hardware_buffer().

Submit

void Submit(
  const BufferViewportList & viewport_list,
  const Mat4f & head_space_from_start_space
)

For more information, see gvr_frame_submit().

Unbind

void Unbind()

For more information, see gvr_frame_unbind().