PlayerLevel

public final class PlayerLevel extends AbstractSafeParcelable

Data object representing a level a player can obtain in the metagame.

A PlayerLevel has three components: a numeric value, and a range of XP totals it represents. A player is considered a given level if they have at least getMinXp() and less than getMaxXp().

Inherited Constant Summary

Field Summary

public static final Creator<PlayerLevel> CREATOR

Public Method Summary

boolean
int
getLevelNumber()
Returns the number for this level, e.g.
long
long
int
String
void
writeToParcel(Parcel out, int flags)

Inherited Method Summary

Fields

public static final Creator<PlayerLevel> CREATOR

Public Methods

public boolean equals (Object obj)

public int getLevelNumber ()

Returns the number for this level, e.g. "level 10".

This is the level that this object represents. For a player to be considered as being of this level, the value given by getCurrentXpTotal() must fall in the range [getMinXp(), getMaxXp()).

Returns
  • The level number for this level.

public long getMaxXp ()

Returns
  • The maximum XP value represented by this level, exclusive.

public long getMinXp ()

Returns
  • The minimum XP value needed to attain this level, inclusive.

public int hashCode ()

public String toString ()

public void writeToParcel (Parcel out, int flags)