[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-10 UTC."],[],["`PlayerRelationshipInfo` is a data object providing a player's relationship information. It allows retrieving a player's friend status relative to the signed-in player using `getFriendStatus()`, with possible values defined in `Player.PlayerFriendStatus`. It also includes methods from `Freezable` to `freeze()` and verify data validity with `isDataValid()`. It supports parceling through `describeContents()` and `writeToParcel()` which are inherited from the Parcelable interface.\n"]]