Following the deprecation of the Google Sign-In API, we are removing the games v1 SDK in 2026. After February 2025, you will be unable to publish titles that are newly integrated with games v1 SDK, on Google Play. We recommend that you use the games v2 SDK instead.
While existing titles with the previous games v1 integrations continue to function for a couple of years, you are encouraged to migrate to v2 starting June 2025.
CurrentPlayerInfo
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Data object representing the information related only to the signed in user.
Inherited Constant Summary
From interface android.os.Parcelable
int |
CONTENTS_FILE_DESCRIPTOR |
|
int |
PARCELABLE_STABILITY_LOCAL |
|
int |
PARCELABLE_STABILITY_VINTF |
|
int |
PARCELABLE_WRITE_RETURN_VALUE |
|
Inherited Method Summary
From interface
com.google.android.gms.common.data.Freezable
From interface android.os.Parcelable
abstract int |
describeContents()
|
abstract void |
writeToParcel( Parcel arg0,
int arg1)
|
Public Methods
public abstract int getFriendsListVisibilityStatus ()
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Last updated 2025-01-24 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-01-24 UTC."],[[["`CurrentPlayerInfo` provides data specific to the signed-in user, such as friends list visibility."],["It implements `Freezable` and `Parcelable` for data management and persistence."],["The primary method, `getFriendsListVisibilityStatus()`, indicates if the user's friends list is shared with the game."],["Developers can use this interface to access and utilize the current player's information within a game."]]],["The `CurrentPlayerInfo` interface provides data about the signed-in user. It includes a method, `getFriendsListVisibilityStatus()`, to determine if the user has shared their friends list with the game. It also implements `Freezable` and `Parcelable`, which support data freezing/unfreezing (`freeze()`, `isDataValid()`) and data transfer (`describeContents()`, `writeToParcel()`). Additionally, it contains constant for the data transport, and the possible friend list visibility status are provided by `Player.FriendsListVisibilityStatus`.\n"]]