Use buildings and terrain around you on Android SDK (Kotlin/Java)

The Streetscape Geometry APIs provide the geometry of terrain, buildings, or other structures in a scene. The geometry can be used for occlusion, rendering, or placing AR content via hit-test APIs. Streetscape Geometry data is obtained through Google Street View imagery.

Try the sample

The geospatial_java sample app demonstrates how to obtain and render Streetscape Geometries.

Set up the Geospatial API

To use Streetscape Geometry, you'll need to set up the Geospatial API in your project. Follow instructions on Enabling the Geospatial API to set up the Geospatial API.

Enable Streetscape Geometry

The Geospatial API obtains Streetscape Geometry data when the GeospatialMode is set to GeospatialMode.ENABLED and StreetscapeGeometryMode is set to StreetscapeGeometryMode.ENABLED.


Config config = session.getConfig();
// Streetscape Geometry requires the Geospatial API to be enabled.
// Enable Streetscape Geometry.


  session.config.apply {
    // Streetscape Geometry requires the Geospatial API to be enabled.
    geospatialMode = Config.GeospatialMode.ENABLED
    // Enable Streetscape Geometry.
    streetscapeGeometryMode = Config.StreetscapeGeometryMode.ENABLED

Obtain Streetscape Geometry in an ARCore session

Use Session.getAllTrackables() and use StreetscapeGeometry.class to filter results.





Understand StreetscapeGeometry

StreetscapeGeometry contains information about a building:

Building LOD 1

StreetscapeGeometry.Quality.BUILDING_LOD_1 consists of building footprints extruded upwards to a flat top. Building heights may be inaccurate.

Building LOD 2

StreetscapeGeometry.Quality.BUILDING_LOD_2 will have higher fidelity geometry. Mesh walls and roofs will more closely match the building's shape. Smaller features like chimneys or roof vents may still poke outside of the mesh.

Understand Mesh

Mesh is a polygon mesh representing a surface reconstruction of the Streetscape Geometry. Each Mesh includes a vertex buffer and index buffer:

Attach AR content to a StreetscapeGeometry

There are two ways to attach AR content to Streetscape Geometry:

Perform a hit-test against StreetscapeGeometry

Frame.hitTest() can be used to hit-test against Streetscape Geometry. If intersections are found, HitResult contains pose information about the hit location as well as a reference to the StreetscapeGeometry which was hit. This Streetscape Geometry can be passed to Trackable.createAnchor() to create an anchor attached to it.


for (HitResult hit : frame.hitTest(singleTapEvent)) {
  if (hit.getTrackable() instanceof StreetscapeGeometry) {
    Pose hitPose = hit.getHitPose();


for (hit in frame.hitTest(singleTapEvent)) {
  if (hit.trackable is StreetscapeGeometry) {
    val hitPose = hit.hitPose

Enable Geospatial Depth

Geospatial Depth combines Streetscape Geometry with local sensor input to enhance depth data. When Geospatial Depth is enabled, the output depth and raw depth images are modified to include rasterized Streetscape Geometry in addition to locally observed depth. This may improve the accuracy of poses using Depth.